Enter 2019

Have you and your team accomplished something special. Acknowledge those achievements by entering the LearnX Live Awards 2019. The very fact that you have nominated speaks volumes to your team and partners about how much you value their talent and work.

Best Talent

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Best Learning & Development Team
The focus of this award is for three or more highly talented learning and development professionals who’ve managed an end-to-end L&D project that had significant impact on workforce capability and business performance, empowered employees and increased employee skill-sets. Team members can be from one or more organisations.
Best Learning Design Team
The focus of this award is for three or more highly talented learning designers who’ve managed an L&D project that had a significant impact on workforce capability and business performance, empowered employees and increased their skill sets. Team members can be from one or more organisations.
Best People & Culture Team
The focus of this award is for three or more highly talented people who’ve managed an end-to-end people and culture strategy that has put employees at the heart of the business plan. Team members can be from one or more organisations.
Best Talent Partnership
The focus of this award is for a talent partnership that was formed to plan/execute a project that had significant impact on workforce and business performance, empowered employees and increased employee skill sets. Talent management sectors include, learning, leadership, capability, health, onboarding, organisational, wellbeing, performance, engagement, people and culture, or a grouping of sectors. You may enter multiple departments or organisations involved, whether they’re internal and/or external.

Best Learning & Development Project

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Best Certification Project
The focus of this award is on a training project in which a certificate of competency is issued to employees upon assessment. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Compliance Project
The focus of this award is on a compliance training project provided to employees in order to educate them on laws, regulations and policies that apply to their day-to-day job responsibilities. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Customer Experience Project
The focus of this award is on a customer experience training project that ultimately delivers on the brand’s promise and increases the professionalism of customer service representatives (CSRs). The training should reflect each customer touch point, using interactions, scenarios, discussions and/or games utilising a combination of techniques, technologies, and/or face-to-face training. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Diversity / Inclusion Project
The focus of this award is on an enterprise diversity/inclusion training project that values talent equally by creating an inclusive environment that accepts each individual’s differences, embraces their strengths and provides opportunities for all staff to achieve their full potential and advance business outcomes. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Induction / Onboarding Project
The focus of this award is on an induction training project provided to new employees in order to assist in adjustment to their new job tasks and to help them become familiar with their new work environment, and the people working around them. Team members can be from one or more organisations.
Best Leadership Capability Project
The focus of the award is on a leadership training project that was implemented to identify and develop leadership capability aligned to enterprise strategy and success, and drive performance using leading-edge management practices. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Learning & Capability Project
The focus of the award is on a learning and capability project that ensured employees possessed the right level of skills and knowledge that aligned to a business strategy to improve overall performance. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Learning Transfer Project
The focus of this award is on a learning-transfer project that has been established in a learning project and designed so that transfer is reinforced and sustained at focused phase/s of the learning, advancing employee performance at work. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best People & Performance Project
The focus of the award is on a people and performance management project that was implemented using an inclusive management approach with the aim of improving either or collectively, organisational, operational, team and individual performance. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Performance Support Project
The focus of this award is on a performance support project that is embedded in the workflow so that employees have access to precise information to build on the effectiveness of formal learning, and includes the use of technology. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Product & Knowledge Project
The focus of this award is on product training project an enterprise has introduced to build sales team’s knowledge of its merchandise and/or services, solve product and customer related problems, and answer enquiries about its products/services and offer advice/solutions. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Sales Project
The focus of this award is on a sales training project an enterprise implemented to build sales capability to achieve one or more of the following outcomes; increase revenue, drive efficiencies, adapt to change and buyer education, increase product knowledge, and/or advance sales leadership. The sales training can use various delivery methods such as, classroom based, on-the-job, virtual instruction, online and/or mobile. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Social / Collaboration Project
The focus of this award is on a social/collaborative learning project that enables employees to share their expertise to support skills and provide immediate access to relevant knowledge and discussions through different types of media technologies. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.

Best Technical Project
The focus of this award is on a technical training project an enterprise has implemented to skill employees to either design, develop, implement, maintain, support or operate a particular technology or related application, product or service. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Wellbeing Project
The focus of the award is on a wellbeing training project that engaged employees beyond routine work practices to provide a holistic approach to different wellbeing risk factors where managers and employees collaborate to improve physical and mental wellness. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best Workplace Health & Safety Project
The focus of this award is on a WH&S training project that was implemented to ensure employee health and safety through the assessment and mitigation of risks that may impact the welfare of those at work. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.

BEST ELEARNING PROJECT

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Best eLearning On A Budget Project
The focus of this award is on an eLearning project that’s been designed, developed and deployed on a budget of $20,000 maximum. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best New eLearning Adopter Project
The focus of this award is on a newly implemented eLearning project that an organisation has introduced into its traditional-style training practices. The project can be enterprise-wide or target a specific group. Team members can be from one or more organisations.
Best eLearning Widespread Adoption Project
The focus of this award is on an eLearning project that an organisation has deployed over a large section or the entire organisation. Team members can be from one or more organisations.


Best Learning Model

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Best Blended Model
The focus of this award is on a learning project in which two or more delivery methods are used. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best Bespoke / Custom Model
The focus of this award is on a tailor-made training solution that is customised to meet the unique training needs and experiences of an organization. The project can be enterprise-wide or target a specific group. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best Online Model
The focus of this award is on a learning project in which the learning was delivered solely online. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best 70 : 20: 10 Model
The focus of this award is on the application of a 70:20:10 learning model to manage the three components of employee learning – experiential, social and formal in everyday work practices. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best Future Learning Model
The focus of this award is on a learning model that creates a path forward for the future of learning. It’s technology-powered, learner-centered, social, continuous and immersive, allowing an organization to stay ahead of the curve, in terms of cost-effectiveness, closing skills-gaps, building capability and driving a positive culture. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.

Best eLearning design

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Best Accessibility Design
The focus of this award is on an eLearning project that was designed to improve accessibility to employee learning and comply with rules and/or regulations surrounding accessibility. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Adaptive Design
The focus of this award is on an ‘adaptive learning design’ that provides a system/platform for personalised learning within a training project, to deliver efficient, effective and customised learning paths to engage the learner. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Agile Design
The focus of the award is on agile learning design project whereby instructional designer/s and content developer/s prioritised speed, flexibility and collaboration to leverage and deploy new content and/or repurpose existing content. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best Audio Design
The focus of the award is on audio-rich content design for which components such as electronic sound, music or voice-over narration were used as part of the eLearning project. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Bitesize Learning Design
The focus of the award is on the design of a small, self-contained eLearning content ‘Bite-Size’. The learning can be a redesign of existing content or design of new content for use on one or multiple digital devices. It can be a standalone learning chunk or part of an extended eLearning project. The learning content should not exceed 15min duration. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best eLearning Design Technology
The focus of this award is on an eLearning design technology that integrated instructional techniques with design tools to successfully create an engaging eLearning experience in a training project. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Free eLearning Resource Design
The focus of this award is on the design of an eLearning resource that was specifically developed to allow free access to the online content as part of an educational engagement project to spread knowledge and develop specific skill-sets of the broader community. Teams can be from one or more organizations.
Best Game Design
The focus of this award is on electronic media that are designed for learning-experience games in which video, consoles, computers, mobile devices and/ or game-based phone apps are used.
Best Interactive Scenario Design
The focus of this award is on interactive electronic media elements that are designed for learning-experience scenarios in which video, consoles, computers, mobile devices and/ or interactive scenario-based phone apps are used in an eLearning project.
Best Learning App Design
The focus of this award is on a learning App design that extends the organization’s LMS and is created for mobile learners and trainers to access content on-the-go across mobile and tablet devices, including iOS and Android platforms.
Best Shift-It-Online Design
The focus of this award is on an existing traditional training project that has been totally redesigned/repurposed for online delivery. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Simulation Design
The focus of this award is on electronic media that are designed for learning-experience simulations in which mechanical devices, video, consoles, computers, mobile devices and/or simulation-based phone apps are used. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Video Design
The focus of this award is on an online training video for use on one or multiple devices.
The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations

Best Virtual Reality Design
The focus of this award is on the design of a Virtual Reality (VR) training project that effectively deployed a computer-generated simulation of a three-dimensional image or environment that could be interacted with, in a seemingly real or physical way, by a learner using one or more of the following VR gear sets; VR Glasses/Goggles, Head Mounted Devices (HMD), Data Gloves, Data Suits, Workbenches or Joysticks. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.

Best technology solution deployment

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Best Learning Management Solution Deployment
The focus of this award is on an innovative Learning Management System (LMS) that is either installed on an enterprise server or hosted in the cloud ‘SaaS’ on a vendor’s server to manage employee learning, skills and knowledge with modern features, such as an intuitive user interface, social media and collaboration tools, brand integration, customized reporting, adaptive learning paths, multi-device accessibility etc.