Enter 2019

12TH GLOBAL

LEARNX®LIVE! AWARDS

FUTURE OF WORK IS LEARNING
DEADLINE – FRI 31 MAY 2019
WINNERS ANNOUNCED – FRI 7-14 JUNE 2019
04Days 13Hours 11Minutes 02Seconds

Future of Work is Learning!

Have you and your team accomplished something special? Acknowledge those achievements by entering the LearnX Live Awards 2019. The very fact that you have nominated speaks volumes to your team and partners about how much you value their talent and work.

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Content Curation System
This award focuses on a CCS in which digital learning content has been aggregated from a variety of sources, analysed and structured, and then presented in a systemised design online for employee learning.

Best Talent

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Best Learning & Development Team
This award focuses on three or more highly talented learning/performance/capability professionals who’ve managed an end-to-end L&D project that had significant impact on workforce capability and business performance, empowered employees and increased employee skill sets.

Best Learning Design Team
This award focuses on three or more highly talented learning designers who’ve managed/developed/designed an L&D project that had a significant impact on workforce capability and business performance, empowered employees and increased their skill sets.
Best People & Culture Team
This award focuses on three or more highly talented professionals who’ve managed an end-to-end people and culture project that has put employees at the heart of the business plan.
Best Talent Partnership
This award focuses on a talent partnership that was formed to plan/execute a project that had significant impact on workforce and business performance, empowered employees and increased employee skill sets. Talent management sectors include, learning, leadership, capability, health, onboarding, organisational, wellbeing, performance, engagement, people and culture, or a grouping of sectors.
Best Virtual Learning & Development Team
This award focuses on three or more highly talented learning and development professionals who’ve virtually managed (non-face-to-face) an end-to-end training project that had significant impact on employee skill sets, workforce capability and business performance in the future of work.

Best Learning & Development Project

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Best Certification Project
This award focuses on a training project that issues a certificate of competency to employees upon assessment.
Best Compliance Project
This award focuses on a compliance training project provided to employees to educate them on laws, regulations and policies that apply to their day-to-day job responsibilities.

Best Customer Experience Project
This award focuses on a customer experience training project that ultimately delivers on the brand’s promise and increases the professionalism of customer service representatives (CSRs). The training should reflect each customer touch point, using interactions, scenarios, discussions and/or games utilising a combination of techniques, technologies, and/or face-to-face training.
Best Induction / Onboarding Project
This award focuses on an induction/onboarding training project provided to new employees to assist in adjusting to their new job tasks and help them become familiar with their new work environment and the people they work with.
Best Leadership Capability Project
This award focuses on a leadership project that was implemented to identify and develop leadership capability aligned to enterprise strategy and success, and drive performance using leading-edge management practices.
Best Learning & Capability Project
This award focuses on a learning and capability project that was implemented to ensure employees possessed the right level of skills and knowledge that aligned to a business strategy to improve overall performance.
Best Learning Transfer Project
This award focuses on a learning-transfer project that has been designed so that transfer is reinforced and sustained at focused phase/s of the project, advancing employee performance at work.
Best People & Performance Project
This award focuses on a people and performance management project that was implemented using an inclusive management approach with the aim of improving either or collectively, organisational, operational, team and individual performance.
Best Performance Support Project
This award focuses on a performance support project that is embedded in the workflow so that employees have access to precise information to build on the effectiveness of formal learning and includes the use of technology.
Best Product & Knowledge Project
This award focuses on a product training project an enterprise has implemented to build sales team’s knowledge of its merchandise and/or services, solve product and customer related problems, answer enquiries about its products/services and offer advice/solutions.
Best Sales Project
The award focuses on a sales training project an enterprise implemented to build sales capability to achieve one or more of the following outcomes; increase revenue, drive efficiencies, adapt to change and buyer education, increase product knowledge, and/or advance sales leadership. The sales training can use various delivery methods such as, classroom based, on-the-job, virtual instruction, online and/or mobile.
Best Social / Collaboration Project
This award focuses on a social/collaborative learning project that enables employees to share their expertise to support skills and provide immediate access to relevant knowledge and discussions through different types of media technologies.

Best Technical Skills Project
This award focuses on a technical training project an enterprise has implemented to skill employees to either design, develop, implement, maintain, support or operate a specific technology, or related application, product or service.
Best Wellbeing Project
This award focuses on a wellbeing training project that engaged employees beyond routine work practices to provide a holistic approach to different wellbeing risk factors where managers and employees collaborate to improve physical and mental wellness.
Best Workplace Health & Safety Project
This award focuses on a WH&S training project that was implemented to ensure employee health and safety through the assessment and mitigation of risks that may impact the welfare of those at work.

Best People & Culture Strategy

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Best Career Development Strategy
This award focuses on a career development strategy that is a partnership approach between the individual and the enterprise to benefit both jointly. The strategy is structured for capability development using internal/external tools, resources and coaching to enable employees to learn and navigate their career in the future of work.
Best Change Management Strategy
This award focuses on a change management strategy that implemented an engaged behavioural leadership model to prepare, equip and support talent in a period of enterprise transformation. The strategy will consider past/present employee tasks, culture and work environments, with a design for increased business performance in the future of work.
Best Diversity Inclusion Strategy
This award focuses on an enterprise diversity/inclusion strategy that values talent equally by creating an all-encompassing environment that accepts individual differences, embraces their strengths and provides opportunities for all staff to achieve their full potential in the future of work.
Best Employee Experience Strategy (EES)
This award focuses on an EES that advances the relationship between the employee and the organisation to positively impact culture and performance. The strategy integrates, personalises and places value on each step of the journey for employee and organisational success in the future of work.
Best Flexible Working Strategy
This award focuses on a flexible working strategy an enterprise has implemented to allow both the company and its employees to make arrangements about working conditions, that help employees maintain a work/life balance and help the company improve productivity and efficiencies in the future of work.
Best Learning Culture Strategy
This award focuses on a learning-centred work culture strategy that not only provides formal training within a capability framework but integrates a system of continuous learning opportunities with access to technology, mobile learning, job-aids, micro learning, coaching, social networks, information sharing and self-directed learning to advance business performance in the future of work.
Best Team Building Strategy
This award focuses on a set of team building activities that was implemented to advance group development around established goals that solve challenges such as, communication, culture, change, problem solving, decision making, building trust, agility and planning to optimise team capability and business performance in the future of work.

BEST ELEARNING PROJECT

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Best eLearning On A Budget Project
This award focuses on an eLearning project that’s been designed, developed and deployed on a budget of ($20,000 maximum) to support/advance employee learning and business performance.
Best New eLearning Adopter Project
This award focuses on a newly implemented eLearning project that an organisation has introduced into its traditional-style training practices to support/advance employee learning and business performance.
Best eLearning Widespread Adoption Project
This award focuses on an eLearning project that an organisation has implemented over a large section or the entire organisation to support/advance employee learning and business performance.

Best Learning Model

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Best Blended Model
This award focuses on a blended learning model in which two or more delivery methods are used to support/advance employee learning and business performance.
Best Bespoke / Custom Model
This award focuses on a tailor-made learning solution that is customised to meet the unique training needs of an organisation to support/advance employee learning and business performance.
Best Online Model
This award focuses on a learning model in which the learning was delivered solely online to support/advance employee learning and business performance.
Best 70 : 20: 10 Model
This award focuses on the application of a 70:20:10 learning model to manage the three components of employee learning – experiential, social and formal in everyday work practices to support/advance employee learning and business performance.
Best Future Learning Model
This award focuses on a learning model that creates a path forward for the future of learning. The model is technology-powered, learner-centred, social, continuous and immersive, allowing an organisation to stay ahead of the curve, in terms of cost-effectiveness, closing skills-gaps, building capability and driving a positive learning culture. The model is designed to support/advance employee learning and business performance.

Best eLearning design

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Best Accessibility Design
The focus of this award is on an eLearning project that was designed to improve accessibility to employee learning and comply with rules and/or regulations surrounding accessibility. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Adaptive Design
The focus of this award is on an ‘adaptive learning design’ that provides a system/platform for personalised learning within a training project, to deliver efficient, effective and customised learning paths to engage the learner. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Agile Design
The focus of the award is on agile learning design project whereby instructional designer/s and content developer/s prioritised speed, flexibility and collaboration to leverage and deploy new content and/or repurpose existing content. The project can be enterprise-wide or target a specific group. Team members can be from one or more organizations.
Best Audio Design
The focus of the award is on audio-rich content design for which components such as electronic sound, music or voice-over narration were used as part of the eLearning project. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Bitesize Learning Design
The focus of the award is on the design of a small, self-contained eLearning content ‘Bite-Size’. The learning can be a redesign of existing content or design of new content for use on one or multiple digital devices. It can be a standalone learning chunk or part of an extended eLearning project. The learning content should not exceed 15min duration. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best eLearning Design Technology
The focus of this award is on an eLearning design technology that integrated instructional techniques with design tools to successfully create an engaging eLearning experience in a training project. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Free eLearning Resource Design
The focus of this award is on the design of an eLearning resource that was specifically developed to allow free access to the online content as part of an educational engagement project to spread knowledge and develop specific skill-sets of the broader community. Teams can be from one or more organizations.
Best Game Design
The focus of this award is on electronic media that are designed for learning-experience games in which video, consoles, computers, mobile devices and/ or game-based phone apps are used.
Best Interactive Scenario Design
The focus of this award is on interactive electronic media elements that are designed for learning-experience scenarios in which video, consoles, computers, mobile devices and/ or interactive scenario-based phone apps are used in an eLearning project.
Best Learning App Design
The focus of this award is on a learning App design that extends the organization’s LMS and is created for mobile learners and trainers to access content on-the-go across mobile and tablet devices, including iOS and Android platforms.
Best Shift-It-Online Design
The focus of this award is on an existing traditional training project that has been totally redesigned/repurposed for online delivery. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Simulation Design
The focus of this award is on electronic media that are designed for learning-experience simulations in which mechanical devices, video, consoles, computers, mobile devices and/or simulation-based phone apps are used. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.
Best Video Design
The focus of this award is on an online training video for use on one or multiple devices.
The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations

Best Virtual Reality Design
The focus of this award is on the design of a Virtual Reality (VR) training project that effectively deployed a computer-generated simulation of a three-dimensional image or environment that could be interacted with, in a seemingly real or physical way, by a learner using one or more of the following VR gear sets; VR Glasses/Goggles, Head Mounted Devices (HMD), Data Gloves, Data Suits, Workbenches or Joysticks. The project can be enterprise-wide or target a specific group. Teams can be from one or more organizations.

BEST TECHNOLOGY IMPLEMENTATION

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Best Learning Management Solution Implementation
The focus of this award is on an innovative Learning Management System (LMS) that is either installed on an enterprise server or hosted in the cloud ‘SaaS’ on a vendor’s server to manage employee learning, skills and knowledge with modern features, such as an intuitive user interface, social media and collaboration tools, brand integration, customized reporting, adaptive learning paths, multi-device accessibility etc.
Best New Technology Implementation
This award focuses on a new technology implementation that was used to advance individual and/or enterprise learning. New technology could be, (ARG’s) Alternate Reality Games, (AR) Augmented Reality, Chatbots, Podcasts, Vidcasts, (VR) Virtual Reality, A1, (VW) Virtual Worlds, (VC) Virtual Classroom, (WC) Wearable Computing etc.